Aedrith

Aedrith refers to the entities native to the planes of Aemidium. Given the nearly infinite number of realms located in Aemidium, the appearance and demeanor of aedrith vary wildly. From what is understood, there exists a hierarchical order to aedrith in which aedrith from the most established and concrete realms ranking higher than those of the evershifting or fluid ones. At the top of the pecking order are the Aedrith Lords: supremely powerful entities who have sculpted their own Aemidium planes, and rule over them as gods.

Types
There are a nearly infinite number of types of aedrith in Aemidium. The following is a list of the most commonly seen.

Lords
Aedrith Lords are supremely powerful aedrith who have risen above their peers and established dominance over a realm or realms. They are immortal beings, unable to be truly killed. When 'slain' their essence retreats to their home realm to coalesce and emerge anew. Given that time flows differently in Aemidium and its many realms, slaying a Aedrith Lord is a fruitless endeavor. Theoretically it's possible to kill a Lord in their home realm, but as they are veritable gods in these realms getting close enough to them to harm them is extremely difficult.

The majority of Lords are malign creatures, which has given the term "aedrith" a negative connotation. But not all Lords are evil or spiteful creatures. Some are good beings who look after others, preferring law & order to chaos & destruction.

All Lords are Ancient Eternals, as they are essentially the closest thing to a god one can get. As a result they are supremely powerful beings, and are often worshiped by both mortals and lesser aedrith both.

Unbound
Unbound aedrith are independent maedra

Death
Because aedrith are native to a region outside of Vulgaris, they cannot ever truly be killed. Slaying a aedrith in Wildspace or the Physical Realms merely banishes the creature back to their home realm. There are only two exceptions to this: slaying a aedrith with a weapon inscribed with its true name will permanently kill the creature.

The other exception is through soultrapping; by harvesting its soul the aedrith cannot return to its home plane, and is thus at the whims of whoever captured it. It can then be safely locked away in the Anima Mundus, or shatter the soul and scatter the pieces.