Necromancy

Necromancy, sometimes referred to as the Profane Arts, is the trafficking in the remains of organic creatures, primarily with the intention to enhance or perform spells. Animating corpses with magical runes, shunting them full of mana in an attempt to give them a perverted sense of life, or summoning them from beyond, all fall under necromancy. However, using the organic remains of creatures such as skin, organs, or bones as reagents for spells can also considered necromancy, depending on the culture in question.

Overview
The Profane Art was originally developed by the Black Order as a means of softening up worlds for later conquest. While there existed many different cultures and worlds each with their own unique spins on the manipulation of corpses, the Black Order codified the various pieces of necromantic lore scattered across the universe. This venture was headed up by an alliance of nozriel known as the Council of the Profane Arts. The Ministry began to make liberal use of necromancy when invading new planets, overrunning mortal empires with unending tides of horrific monsters. Whole solar systems had been turned into slaughterhouses for the cultivation of new undead creatures to use as shock troops in further conquests.

It wasn't until Cirzithel that the art of necromancy had spread to the wider universe. She experimented with the idea of training mortal spellcasters in how to summon and create undead, cultivating the first generation of necromancers and organizing them into the Zithellian Conclave. It was later discovered that Cirzithel was planning on overthrowing her regional Felarch with the backing of the Conclave. She would have succeeded if not for the timely intervention of the Council, who attempted to dismantle the Conclave and arrest Cirzithel. She gathered her followers, the few who managed to survive, and fled deep into the Prismatic Dark. There she founded her own necromantic kingdom, where she makes periodic raids into the Physical Realms to conquer new worlds and grow her kingdom.

This coup nearly saw to a complete ban of necromancy within the Black Order's ranks. It was only thanks to the intervention of the Council in the coup that allowed necromancy to stay within the Black Order's ranks. The Council of the Profane Arts was reorganized into the Ministry of Profane Arts, and strict regulation was put in place on who was allowed to learn necromancy.