Gnolls

Gnolls are a group of humanoid hyena-like creatures native to Ras Navar. What gnolls lack in higher reasoning they make up for in both numbers and vicious cunning. They organize themselves into tribes which survive off raiding and pillaging other more advanced civilizations. When no such civilization exists, gnolls very quickly fall to infighting and devour one another.

Unity among the gnolls is almost unheard of. Most gnoll tribes are beaten into submission by a powerful chief, and those tribes will invariably dissolve once the chief dies.

Physiology
Gnolls stand between three and four feet tall, though some of the more vicious of their kin have reached five feet. What they lack in height they make up for in strength; most gnolls are extremely top heavy, sporting powerful upper bodies propelled forward by a pair of strong dog-like legs.

Gnolls are typically born in litters numbering between six and eight, and are able to fight and kill a few weeks after birth. Most gnolls do not live past four years, largely due to their violent lifestyles. But also due to gnollthirst, a disease inherent to all gnolls that progressively drives the creature more bloodthirsty as they age. The oldest gnolls are some of the most violent, unstable creatures of their kind, and often form the front-line of every gnoll warband.

Worse yet, the disease is transmissible from a gnoll's bite. While relatively easily cured by human standards, gnolls have a habit of infecting local wildlife with their bloodthirst. If left unchecked a gnoll warband can very quickly overwhelm a region with raging animals.