Sunspire

Sunspire is the name of the telvari capital city, located in the verdant forests north-east of human's home region of Navarra. Sunspire is nestled in a forested valley located between two enormous mountain ranges. The dense foliage and abundant natural springs lend to the region's mystical qualities, and provided easy access to natural resources.

Layout
Sunspire is semicircular in design, with its flat end nestled on a large lake which spills out into a nearby ocean. The city is divided up into four quadrants, with each quadrant designed to fulfill a specific function.

Quadrant of the Lance
Often referred to simply as the military district, this quadrant is home to various barracks, headquarters, and training facilities required to properly maintain the Tarellian army. The entrance to the district is guarded by thick red walls, and a large statue of the Tarellian war hero Durel'narah.

Quadrant of Hearth
Tarellian society places great emphasis on home and hospitality. As a result Hearth is the largest quadrant in Sunspire. Every elf who lives and works in Sunspire resides within this district. Parks, gardens, recreational facilities, mansions, manors, aparments ─ any and all of which are located within Hearth.

The Royal Quadrant
Tarel'thallar's monarchy is located within the Royal Quadrant, which is situated at the center of the city. The leading family is the only exception to Hearth, in that they live within the palatial estate located at the center of Sunspire. Royal delegates, foreign emissaries, and merchants of particular status all meet with the monarchy in the center spire, from which the city derives its name from.

The Royal Quadrant is patrolled day and night by the Royal Dragoons, a legion of 1,000 elves who rigorously safeguard the district.

Quadrant of Coin
Merchants, laborers, blacksmiths, dockworkers, tax collectors ─ any and all professions that provide some good or service to the people of Sunspire work here. Next to Hearth, it is the largest quadrant in Sunspire and has direct access to the sea. Most mercantilism happens here, as well as all foreign trade with few exceptions. A fleet of elven ships ply the open sea, bringing in goods and wares from all over.